Chapter 11
Working with vectors
- Basic rules for handling vectors
- What are vectors?
- Adding vectors and what this can mean physically
- Using components to describe vectors
- Vector components in three-dimensional space
- Finding the magnitude of a three-dimensional vector
- Finding unit vectors
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Multiplying vectors
- Defining the scalar or dot product of two vectors
- Working out the dot product of two vectors
- Defining the vector or cross product of two vectors
- Working out the cross product of two vectors
- Can we multiply three vectors together?
- The vector triple product
- The scalar triple product and what it means geometrically
- Finding equations for lines and planes
- Finding a vector equation for a line
- Dealing with lines in two dimensions
- Dealing with lines in three dimensions
- Finding the cartesian equation of a line in three dimensions
- Another form for the vector equation of a line
- Finding vector equations for planes
- Finding equations of planes using normal vectors
- Finding the perpendicular distance from the origin to a plane
- The cartesian form of the equation of a plane
- Finding where a line intersects a plane
- Finding the line of intersection of two planes
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Finding angles and distances involving lines and planes
- Finding the angle between two lines
- Finding the angle between two planes
- Finding the acute angle between a line and a plane
- Finding the shortest distance from a point to a line
- Finding the shortest distance from a point to a plane
- Finding the shortest distance between two skew lines
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