(7) Finding the direction cosines of a vector

Suppose we have a point P with position vector p and that this vector makes angles of A, B and C with the x, y and z axes respectively.
I've drawn this below.
the 3 angles which give the direction 
cosines

We'll start by finding the angle which p makes with the x axis.
Suppose p = ai + bj + ck written in component form.
Then p.i = |p||i| cos A using section (6).
But p.i = (ai + bj + ck).i = a.

Also, |i| = 1 because i is a vector of one unit in length.
So now we have
a = |p| cos A and therefore cos A = a/|p|.
Similarly, cos B = b/|p| and cos C = c/|p|,
and from section (4) we know that |p| = the square root of (a2 + b2 + c2).

We have now found the cosines of the angles which p makes with the x, y and z axes respectively. These are called direction cosines.

Now the vector (cos A)i + (cos B)j + (cos C)k is rather special.
Since it is equal to (a/|p|)i + (b/|p|)j + (c/|p|)k it has the same direction as p and lies along OP.
Also, its length is given by the square root of (cos2A + cos2B + cos2C).
From above, this is the same as

the square root of {(a2 + b2 + c2) divided by (a2 + b2 + c2)} = 1.
So it is a unit vector in the direction of p, and it is often written by putting a little circumflex hat over the p and calling it p hat.
If we had started with a free vector p, the working to find its direction cosines would be exactly the same, since the angles it makes with the 3 axes remain the same if we slide it until its tail is at the origin.
We saw in Section (6) that defining the multiplication of two vectors as a scalar product gives us the useful practical application of finding work done by a force. In the next section we discover how it is possible to define the multiplication of two vectors in an alternative new way so that the answer is also a vector. This definition also has extremely useful practical applications.


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